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# What are player Attributes?

# What are player Attributes?

There are six core attributes in MFL. Players are assigned a rating, ranging from 0 to 99, that indicates their level of skill for each of these attributes at any given point in time.

## The 6 core attributes & the OVERALL rating

| Attribute | Description |
| --- | --- |
| OVERALL (OVR) | Weighted average of a player's attributes, depending on position.|
| PACE (PAC) | Indicates how fast a player can move on the pitch. | 
| SHOOTING (SHO) | Reflects a player's ability to shoot the ball, and convert shots into goals. | 
| PASSING (PAS) | Illustrates a player's passing and crossing accuracy. | 
| DRIBBLING (DRI) | Represents a player's ball-control skills, and ability to evade tackles or get past opponents. | 
| DEFENSE (DEF) | Denotes a player's overall defensive prowess and ability to win the ball back or block shots. | 
| PHYSICAL (PHY) | Indicates a player's endurance, ability to pressure opponents and win duels. | 

| Later iterations of the game may include sub-attributes that reflect a player's level of competency in more specific areas of the game. In future versions, a player's Pace rating could, for example, be calculated by averaging his Speed and Acceleration sub-attributes.

## OVERALL (OVR) Calculations

|| OVR is a formulaic average of the 6 attribute ratings. As such, it serves more as a general indicator of the player's ability, rather than a definitive measure of their in-game performance.

Depending on the player's position on the pitch, the attributes are given varying degrees of importance when calculating the OVERALL rating. For instance, a Striker's SHOOTING rating weighs more toward his OVERALL rating than his DEFENSE rating.

![How OVR is calculated per position](https://storage.crisp.chat/users/helpdesk/website/e5ab9f4e9a238000/image_1lrhsnx.png)


![Compare different players' skills!](https://storage.crisp.chat/users/helpdesk/website/e5ab9f4e9a238000/image_lpe92n.png)
