Roles and Ownership in MFL: Agent vs Club Owner
Roles and Ownership in MFL
There are two fundamental roles for users to play in MFL, depending on the assets they hold.
Agents
We refer to the holder of a player asset as that player's Agent. In-game, Agents essentially hold the economic rights to their players.
Agents can acquire more clients (i.e., Players) via Packs and the Marketplace.
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By contributing to their development and overseeing their financial affairs, Agents can steer their players' careers in the right direction.
You can participate in MFL as an Agent even if you only have a single player in your agency. You will be able to monitor your player's progress, train him, and try to find the perfect club for him. You will also reap the rewards your player earns along the way.
Club Owners
A Club owner is a user who holds a MFL Club asset.
You do not have to have players (i.e., you do not have to be an Agent) in order to compete with your club. Club owners can recruit players to their team by negotiating with their Agents and signing Contracts.
When you own a club, you become its Chairman, CFO, Director of Football Operations, Manager, Coach, Head Scout, and everything in between.
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Club Owners can also choose to make players whose financial rights they hold (i.e., players for whom they are the Agent) play for their club.
Top-tier clubs may want to leverage their own portfolio of world-class athletes, as well as their negotiating skills and connections with other top Agents, to form the best team possible.
Updated on: 11/03/2024
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