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Roles and Ownership in MFL: Agent vs Club Owner

Roles and Ownership in MFL

There are two fundamental roles for users to play in MFL, depending on the assets they hold.


We refer to the holder of a player asset as that player's Agent. In-game, Agents essentially hold the economic rights to their players.
Agents can acquire more clients (i.e., Players) via Packs and the Marketplace.

Relevant Articles:
How can I get my first Players?
How can I buy packs?
Navigating the MFL Marketplace

By contributing to their development and overseeing their financial affairs, Agents can steer their players' careers in the right direction.
You can participate in MFL as an Agent even if you only have a single player in your agency. You will be able to monitor your player's progress, train him, and try to find the perfect club for him. You will also reap the rewards your player earns along the way.

Club Owners

A Club owner is a user who holds a MFL Club asset.
You do not have to have players (i.e., you do not have to be an Agent) in order to compete with your club. Club owners can recruit players to their team by negotiating with their Agents and signing Contracts.

When you own a club, you become its Chairman, CFO, Director of Football Operations, Manager, Coach, Head Scout, and everything in between.

Relevant Articles:
How can I get my first Club?
How to scout players and offer them a contract to join my Club?

Club Owners can also choose to make players whose financial rights they hold (i.e., players for whom they are the Agent) play for their club.
Top-tier clubs may want to leverage their own portfolio of world-class athletes, as well as their negotiating skills and connections with other top Agents, to form the best team possible.

Can I sign the players in my own agency into my Club?

We are planning to allow users to share a single club's duties in the future. As a Club owner, you will soon be able to delegate management duties, for example, to another user.

Updated on: 11/03/2024

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